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| CurveGeometry (bool flat) |
void | accept (Visitor &visitor) override |
void | render (const Camera &camera) override |
| Render the cylinder geometry.
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void | addPoint (const Vector3f &pos, const Vector3ub &color, float radius, size_t group, size_t id) |
const std::vector< Line * > & | lines () const |
| Drawable (const Drawable &other) |
Drawable & | operator= (Drawable) |
const GeometryNode * | parent () const |
| Get a pointer to the drawable object's parent.
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GeometryNode * | parent () |
void | setVisible (bool visibility) |
| Set the visibility of the drawable object.
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bool | isVisible () const |
| Get the current visibility of the drawable.
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Identifier & | identifier () |
const Identifier & | identifier () const |
virtual std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
virtual void | clear () |
void | setRenderPass (RenderPass pass) |
RenderPass | renderPass () const |
static const size_t | SKIPPED |
std::vector< Line * > | m_lines |
std::map< size_t, size_t > | m_indexMap |
ShaderInfo | m_shaderInfo |
bool | m_dirty |
bool | m_canBeFlat |
GeometryNode * | m_parent |
bool | m_visible |
RenderPass | m_renderPass |
Identifier | m_identifier |
◆ computeCurvePoint()
Vector3f computeCurvePoint |
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float | t, |
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const std::list< Point * > & | points ) const |
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overrideprotectedvirtual |
The documentation for this class was generated from the following file: