OpenSceneGraph 3.6.5
ParallelSplitShadowMap File Reference
#include <osg/Camera>
#include <osg/Material>
#include <osg/Depth>
#include <osg/ClipPlane>
#include <osgShadow/ShadowTechnique>

Go to the source code of this file.

Classes

class  osgShadow::ParallelSplitShadowMap
class  osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator
 you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...
struct  osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture

Namespaces

namespace  osgShadow
 The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques.

Macros

#define OSGSHADOW_ParallelSplitShadowMap   1

Macro Definition Documentation

◆ OSGSHADOW_ParallelSplitShadowMap

#define OSGSHADOW_ParallelSplitShadowMap   1

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