OpenSceneGraph 3.6.5
osgSim::OverlayNode::OverlayData Struct Reference

#include <OverlayNode>

Inheritance diagram for osgSim::OverlayNode::OverlayData:

Public Member Functions

void setThreadSafeRefUnref (bool threadSafe)
 Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.
void resizeGLObjectBuffers (unsigned int maxSize)
void releaseGLObjects (osg::State *state=0) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe.
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref().
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it.
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
int referenceCount () const
 Return the number of pointers currently referencing this object.
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL.
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted.
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object.

Public Attributes

osg::ref_ptr< osg::Camera_camera
osg::ref_ptr< osg::StateSet_overlayStateSet
osg::ref_ptr< osg::StateSet_mainSubgraphStateSet
osg::ref_ptr< osg::TexGenNode_texgenNode
osg::ref_ptr< osg::Texture2D_texture
osg::Polytope _textureFrustum
osg::ref_ptr< osg::Geode_geode
osg::ref_ptr< osg::Program_mainSubgraphProgram
osg::ref_ptr< osg::Uniform_y0
osg::ref_ptr< osg::Uniform_lightingEnabled

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced.
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated.
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler.
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Function Documentation

◆ releaseGLObjects()

void osgSim::OverlayNode::OverlayData::releaseGLObjects ( osg::State * state = 0) const

◆ resizeGLObjectBuffers()

void osgSim::OverlayNode::OverlayData::resizeGLObjectBuffers ( unsigned int maxSize)

◆ setThreadSafeRefUnref()

void osgSim::OverlayNode::OverlayData::setThreadSafeRefUnref ( bool )
virtual

Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.

Reimplemented from osg::Referenced.

Member Data Documentation

◆ _camera

osg::ref_ptr<osg::Camera> osgSim::OverlayNode::OverlayData::_camera

◆ _geode

osg::ref_ptr<osg::Geode> osgSim::OverlayNode::OverlayData::_geode

◆ _lightingEnabled

osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_lightingEnabled

◆ _mainSubgraphProgram

osg::ref_ptr<osg::Program> osgSim::OverlayNode::OverlayData::_mainSubgraphProgram

◆ _mainSubgraphStateSet

osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_mainSubgraphStateSet

◆ _overlayStateSet

osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_overlayStateSet

◆ _texgenNode

osg::ref_ptr<osg::TexGenNode> osgSim::OverlayNode::OverlayData::_texgenNode

◆ _texture

osg::ref_ptr<osg::Texture2D> osgSim::OverlayNode::OverlayData::_texture

◆ _textureFrustum

osg::Polytope osgSim::OverlayNode::OverlayData::_textureFrustum

◆ _y0

osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_y0

The documentation for this struct was generated from the following file:

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Generated at Sun Jul 27 2025 00:00:00 for the OpenSceneGraph by doxygen 1.14.0.