OpenSceneGraph 3.6.5
PositionAttitudeTransform
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSG_POSITIONATTITUDETRANSFORM
15#define OSG_POSITIONATTITUDETRANSFORM 1
16
17#include <osg/Group>
18#include <osg/Transform>
19#include <osg/AnimationPath>
20#include <osg/Vec3d>
21#include <osg/Quat>
22
23namespace osg {
24
29{
30 public :
32
39
40
42
44 virtual const PositionAttitudeTransform* asPositionAttitudeTransform() const { return this; }
45
46 inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
47 inline const Vec3d& getPosition() const { return _position; }
48
49
50 inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
51 inline const Quat& getAttitude() const { return _attitude; }
52
53
54 inline void setScale(const Vec3d& scale) { _scale = scale; dirtyBound(); }
55 inline const Vec3d& getScale() const { return _scale; }
56
57
58 inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
59 inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
60
61
62 virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
63 virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
64
65
66 protected :
67
69
74};
75
76}
77
78#endif
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables,...
Definition AlphaFunc:19
Matrixd Matrix
Definition Matrix:27
Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clo...
Definition CopyOp:41
@ SHALLOW_COPY
Definition CopyOp:47
void dirtyBound()
Mark this node's bounding sphere dirty.
Visitor for type safe operations on osg::Nodes.
Definition NodeVisitor:82
PositionAttitudeTransform(const PositionAttitudeTransform &pat, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
Definition PositionAttitudeTransform:33
void setPosition(const Vec3d &pos)
Definition PositionAttitudeTransform:46
Vec3d _position
Definition PositionAttitudeTransform:70
virtual ~PositionAttitudeTransform()
Definition PositionAttitudeTransform:68
void setScale(const Vec3d &scale)
Definition PositionAttitudeTransform:54
virtual const PositionAttitudeTransform * asPositionAttitudeTransform() const
Definition PositionAttitudeTransform:44
void setPivotPoint(const Vec3d &pivot)
Definition PositionAttitudeTransform:58
const Vec3d & getPivotPoint() const
Definition PositionAttitudeTransform:59
virtual PositionAttitudeTransform * asPositionAttitudeTransform()
Definition PositionAttitudeTransform:43
Vec3d _scale
Definition PositionAttitudeTransform:72
virtual bool computeWorldToLocalMatrix(Matrix &matrix, NodeVisitor *nv) const
const Quat & getAttitude() const
Definition PositionAttitudeTransform:51
META_Node(osg, PositionAttitudeTransform)
void setAttitude(const Quat &quat)
Definition PositionAttitudeTransform:50
Quat _attitude
Definition PositionAttitudeTransform:71
virtual bool computeLocalToWorldMatrix(Matrix &matrix, NodeVisitor *nv) const
const Vec3d & getPosition() const
Definition PositionAttitudeTransform:47
const Vec3d & getScale() const
Definition PositionAttitudeTransform:55
Vec3d _pivotPoint
Definition PositionAttitudeTransform:73
A quaternion class.
Definition Quat:30
General purpose double triple for use as vertices, vectors and normals.
Definition Vec3d:30
#define OSG_EXPORT
Definition Export:39

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